Naturally, the need to overlap in order to use one shape to cut holes from the other often inspires innuendo. It encourages communication and the creation of a lexicon: “Make me a bucket,” you might say when you want the other person to overlap your flat end with their round end and snip a dip useful for catching basketballs that fall from the sky. Still, the joy of Snipperclips is not in the strategy but the social experience. But for every puzzle that relies on planning there’s one that’s more a test of patience, and that feels like a missed opportunity, though with three worlds of 15 puzzles each perhaps some inconsistency is inevitable. In most cases the player is left to figure out the goal, and in some cases this leads to a wonderful moment of realisation at what the designers have done with these relatively limited mechanics. Some levels only ask that they cut each other into the right shapes to precisely fill an outline, but others require more action: pushing buttons, turning cogs, manoeuvring objects (a ball, a pencil, a firefly) from A to B. Snip and Clip have no hands, so everything has to be done with the shape of their bodies. With the Joy-Con held horizontally, you’ve got all the inputs you need: the analog stick to move left or right or tiptoe or crouch, the buttons under your right thumb to jump or cut into the other shape or reform your own, and the shoulder buttons to rotate. Fortunately, you won’t need to buy extra controllers as with many Switch games, you can play two-player with one Joy-Con each, whether on a big screen or leaning in together to play in portable mode on a pub table. You can play Snipperclips on your own, swapping between Snip and Clip, but it’s really worth waiting until you can find someone to play it with you.
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